I've been working on a new game

I don't think I've mentioned it here yet but I've been working on a new point and click decker game. It's kind of riffing on the "cozy witch in the alps looking for a lost cat" thing except it is hopefully not actually cozy.

It is coming along, I think not being part of a jam means I need to understand that it's OK if things are complicated and they can just take as long as they take. There's certainly a few points where complexity has ballooned out a bit more than I'm used to but like that's OK and it's not unmanageable and it's allowed to be done when it's done.

Here is a preview screenshot which I hope conveys the energy I am going for.

an angry witch outside a cottage with a sign saying "No solicitors" and a dialogue box saying "My name's Ember, I'm a witch, and I'm looking for a lost cat. Fuck you."

People have called my previous games cozy (or maybe they assume they're cozy based on the aesthetic) and IDK how to feel about that because like I am just trying to make my weird art and hopefully convey some feelings that I feel and like as a label applied to me it sort of feels like someone's trying to constrain me or put me in a certain box or judge me for not fitting properly in the box. But look here I'm writing maybe overly reflective and vulnerable things late in the evening on a blog post where someone might see them and then go weird at me for it. Fuck it, what are you going to do, email me about it?

Anyway game is coming along, I've implemented a lot of earlier stuff but I still need to do a bunch of writing for the ending, I am a bit unsure about the writing at this point (hence I've used implementing of early bits as a form of procrastination) but I suspect I'll figure it out when things become more aligned and right in my mind palace.